Does Clever Impersonator copy counters?
Let’s break down what this means:
Tapped or Untapped: When you use Clever Impersonator, the copy of the permanent will enter the battlefield in the same state as the original. If the original was tapped, the copy will be tapped too. If the original was untapped, the copy will be untapped.
Counters: Counters are a way to keep track of temporary changes to a permanent’s abilities or characteristics. For example, a +1/+1 counter on a creature increases its power and toughness by one. Clever Impersonator doesn’t copy these counters. So, if you use Clever Impersonator to copy a creature with three +1/+1 counters, the copy will enter the battlefield with no counters.
Auras and Equipment: Auras and Equipment are enchantments that attach to permanents and modify their abilities. Clever Impersonator won’t copy these either. If you use Clever Impersonator to copy a creature with an Aura that gives it flying, the copy won’t have flying.
Non-copy effects: Some abilities or effects can change a permanent’s characteristics without creating a new object. These are called non-copy effects. For example, a creature with “Trample” has its ability to deal excess damage to the player when attacking. Clever Impersonator won’t copy this ability. The copy of the creature will only have the base characteristics of the original.
The key takeaway is that Clever Impersonator makes a copy of the permanent’s base characteristics, but not any temporary modifications. It’s like making a photocopy of a picture – you get a copy of the original image, but not any markings or annotations you might have added to the original.
Does copying a creature count as entering the battlefield?
Let’s break this down with a concrete example. Imagine you have a Clone on the battlefield and a Seraph of the Masses in your hand. When you cast Clone, you can choose Seraph of the Masses as the creature you’re copying. Clone will enter the battlefield as a copy of Seraph of the Masses, meaning it will have all the same characteristics, such as its power, toughness, and abilities. The Clone won’t enter the battlefield as a blank creature and then become a copy of Seraph of the Masses later.
This difference is important because many card abilities trigger when a creature enters the battlefield. For example, the card Lightning Greaves gives a creature you control haste if it enters the battlefield under your control. If you cast Clone copying a creature with Lightning Greaves attached, the Clone will not trigger Lightning Greaves because it never enters the battlefield independently.
You can think of it this way: copying a creature is like creating a new creature from scratch, with all the same characteristics as the original. It’s not like making a duplicate of an existing creature that already has a life of its own. The copied creature begins its existence as a copy, right from the start.
Does copying a creature copy equipment?
This means that if you have a creature with a Sword of the Ages attached to it and you copy that creature, the copy won’t inherit the sword. It will be a brand new creature, without any attachments. This is important to remember because it can affect your strategies and how you plan your moves.
Let’s dive a little deeper into why this is the case. The mechanics of copying a creature essentially creates a completely new instance of the creature. This new creature is a perfect duplicate of the original in terms of its abilities and stats, but it’s not linked to the original in any way. It’s like making a photo copy; you have two separate but identical copies of the same image.
In this case, the equipment, auras, and counters are considered separate entities attached to the original creature. When you copy the creature, you’re not copying the attachments, but rather creating a new creature that has the potential to be equipped in the future. Imagine it like this: you’re making a clone of someone, but you don’t give the clone their clothes or belongings. The clone has to start fresh. The same goes for the copied creature; it gets a clean slate.
This distinction is crucial for understanding how these mechanics work and how they can influence your strategic choices. So, keep in mind that copying a creature doesn’t bring over any gear, but it opens up the possibility for equipping your new creature with its own unique set of equipment!
Does copying a creature target?
When you cast Clone, you choose a creature on the battlefield. The Clone’s ability doesn’t pick a target, it simply copies the chosen creature. It’s like taking a snapshot of the creature’s characteristics at that moment and creating a new creature with those exact same qualities. This includes its power, toughness, abilities, and even any counters it might have.
Let’s look at an example to understand this better. Suppose you’re playing a game with a [[Forest]] and a [[Llanowar Elves]] on the battlefield. You cast a Clone, choosing Llanowar Elves as the creature to copy. Since Clone’s ability doesn’t target, you can copy the Llanowar Elves even if an opponent has a spell or ability that protects it. The Clone enters the battlefield as a 1/1 green Elf creature, a copy of the Llanowar Elves, even if it was protected.
Does myriad copy counters?
For example, let’s say you have a Goblin Guide with a +1/+1 counter on it. If you cast Myriad targeting the Goblin Guide, you’ll get a copy of the Goblin Guide that’s a 1/1. It won’t have the +1/+1 counter because the counter wasn’t printed on the card. The Myriad copy will be a brand new creature with the stats and abilities that were printed on the Goblin Guide card.
Myriad works the same way with Auras and Equipment. Let’s say you have a creature with an Enchanting aura attached to it. The aura grants the creature a new ability. When you cast Myriad targeting that creature, the copy will not have the aura attached, and it won’t have the new ability it would grant.
It’s important to remember that Myriad only copies the creature as it’s printed. It won’t copy any changes that have been made to the creature since it entered the battlefield. This includes counters, Auras, Equipment, and other effects that might have changed the creature’s power, toughness, types, color, or other characteristics.
Does copying a spell copy kicker?
If you copy a kicked spell, the copy is also kicked. This means that if you use an ability like Clone to make a copy of a spell that was kicked, the copy will still have the kicker cost.
However, if a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.
Let’s break this down further. Imagine you have a kickedLightning Bolt in play. It’s dealt 3 damage to a creature thanks to the kicker cost. Now you play a Clone and target the Lightning Bolt. The Clone will make a copy of the Lightning Bolt, and that copy will also have the kicker cost.
However, if you play a Phyrexian Metamorph and target the Lightning Bolt, the Phyrexian Metamorph won’t be kicked. It will be a copy of the Lightning Bolt but won’t retain any kicker costs.
The key difference here is that copying a spell involves making a copy of the spell itself, while copying a permanent involves making a copy of the permanent’s characteristics. In the case of spells, the kicker cost is a part of the spell’s characteristics, so it’s copied along with everything else. However, in the case of permanents, the kicker cost isn’t considered a characteristic of the permanent itself, it’s a cost associated with the spell that created the permanent.
This means that if a permanent was kicked when it was created, the kicker cost isn’t carried over to any subsequent copies of that permanent.
So, to summarize, if you copy a spell, the copy will retain all the characteristics of the original spell, including any kicker costs. However, if you copy a permanent, the copy won’t retain any kicker costs that were associated with the original spell that created the permanent.
Does Spark double copy counters?
When Spark Double copies a planeswalker, it enters with the same number of loyalty counters as the planeswalker, plus one extra. For example, if you copy a Chandra, Acolyte of Flame with three loyalty counters, Spark Double will enter the battlefield with four loyalty counters.
However, when Spark Double copies a creature, it gets a bit more interesting. Spark Double enters with a +1/+1 counter, along with any counters that the copied creature has. This includes counters from abilities that the creature has copied or counters that other abilities might add. For example, if you copy a creature with a +1/+1 counter and an ability that adds another +1/+1 counter whenever a creature enters the battlefield, Spark Double will enter with two +1/+1 counters.
But Spark Double does not copy the counters of the creature it copies. It only copies the abilities that might add or remove counters. This means that if the copied creature has counters that were added by an effect that is not an ability, those counters won’t be copied. For example, if you copy a creature with two +1/+1 counters from a previous turn, those counters will not be copied by Spark Double. It will only receive the +1/+1 counter as it enters the battlefield, and any other counters that its abilities add.
Let’s illustrate with an example. Imagine you copy a creature with a +1/+1 counter and an ability that adds a +1/+1 counter to it whenever a creature enters the battlefield under your control. Since Spark Double is entering the battlefield, that ability will trigger. However, Spark Double only copies the ability, not the +1/+1 counter itself. Therefore, Spark Double will enter the battlefield with two +1/+1 counters: one from its copy effect and one from the ability it copied.
The key takeaway is this: Spark Double doesn’t double counters already on the copied creature. Instead, it gets its own counter and adds any counters that the copied creature’s abilities might add. It’s a clever way to bring in a copy of a creature, along with a boost to its power and toughness, while keeping the original creature’s counters intact.
See more here: Does Copying A Creature Count As Entering The Battlefield? | Does Copying A Creature Copy Counters
Do you copy counters if a creature is copied?
However, when you copy a planeswalker, the copy enters the battlefield with the planeswalker’s starting loyalty. For example, if you copy Jace, Cunning Castaway, the copy will enter the battlefield with 3 loyalty counters. This is because planeswalkers have a fixed starting loyalty that is independent of any counters they might have.
Understanding Counters
Counters are temporary modifications to a card’s abilities or characteristics. These can include +1/+1 counters, -1/-1 counters, or other types depending on the card’s abilities. These counters don’t affect the card’s base characteristics. They are essentially temporary modifications.
Counters and Copying
When a card is copied, the copy inherits the card’s base characteristics. This means that the copy will enter the battlefield with the same stats, abilities, and cost as the original card. However, the copy will not inherit any counters that might be on the original card. Think of it like this: the copy is a brand new card, fresh off the printing press. It has the same abilities and base stats as the original, but it doesn’t come with any additional modifications.
Why Counters Aren’t Copied
The reason for this is that counters are temporary modifications. They don’t fundamentally change the card itself. They are like a temporary layer of paint on a card. When you copy the card, you are making a copy of the base card, not the painted version.
The Exception: Planeswalkers
The only exception to this rule is planeswalkers. Planeswalkers have a fixed starting loyalty, which is determined by the card itself. This starting loyalty is independent of any counters that the planeswalker might have. When you copy a planeswalker, you are essentially making a copy of the base planeswalker card, which includes its starting loyalty.
Does a card copy a creature without a counter?
When a card makes a copy of a creature, it only copies the creature’s card itself. This means it copies the creature’s name, abilities, power, toughness, and any other information printed on the card.
Counters and any other temporary effects, like enchantments, equipment, or until-end-of-turn effects, are not copied. The copy comes into play with only what is printed on the card.
Let’s break it down: Imagine you have a Goblin with +1/+1 counters on it. If you cast a spell that makes a copy of that Goblin, the copy will be a Goblin with its base power and toughness, without the +1/+1 counters.
Here’s why this makes sense: Counters are temporary modifications to a creature. They change the creature’s stats or abilities for a short period, but they are not a part of the creature’s permanent identity. When you copy a creature, you’re making a duplicate of that creature’s permanent identity, not its current state with all the temporary modifications.
Think of it like taking a photo of someone wearing a hat. The photo captures the person’s appearance, but it doesn’t capture the hat. The hat is a temporary addition, not part of the person’s permanent features. Similarly, when you copy a creature, you’re taking a snapshot of its permanent features, not its temporary additions.
How do you copy a creature?
The other way to copy a creature is with a Token effect. A Token is a creature that enters the battlefield as a copy of a creature card, but it’s not considered a permanent card in the game. This means that a Token doesn’t have a card to go back to after it leaves the battlefield. Tokens also have a set of rules that are different from regular creatures. For example, Tokens can’t be enchanted or equipped.
The difference between a Clone and a Token is subtle but important. A Clone is a permanent card that comes into play as a copy of another permanent, while a Token is a creature token that comes into play as a copy of a card. This means that Clones can be targeted by spells and abilities that affect permanents, while Tokens can only be targeted by spells and abilities that affect creatures.
There are a variety of Clone and Token effects in Magic: The Gathering, and each one has its own set of rules and restrictions. For example, some Clone effects only allow you to copy creatures with a certain power or toughness, while others allow you to copy any creature. Similarly, some Token effects only create creatures with a certain type, while others allow you to create creatures with any type. It’s important to read the card text carefully to understand how each Clone or Token effect works.
One of the most common Clone effects is the Copy ability. This ability is found on a number of cards, including Mirror Entity, Scourge of the Skyclaves, and Stolen Identity. The Copy ability allows you to create a copy of another creature on the battlefield. The copy will have the same name, creature type, power, toughness, and abilities as the original creature.
Another common Clone effect is the Double ability. This ability is found on cards like Splinter Twin, Twincast, and Rite of Replication. The Double ability allows you to create a copy of a creature on the battlefield, and then put that copy into play under your control.
Tokens are created by many different cards and effects. For example, the card Goblin Chieftain creates Goblin tokens when you cast spells. The card Llanowar Elves creates Saproling tokens when you play lands. And the card Heroic Reinforcements creates Soldier tokens when you cast spells.
The key takeaway here is that both Clones and Tokens are useful ways to copy creatures in Magic: The Gathering. Each method has its own advantages and disadvantages, so it’s important to choose the right method for the situation. If you need to copy a creature and keep it on the battlefield, then a Clone effect is the way to go. But if you need to create a large number of creatures, then a Token effect might be a better choice.
What happens if a clone doesn’t copy a creature?
If a Clone is on the battlefield and doesn’t copy a creature, it will still be a Clone and will get to copy a creature when it enters the battlefield. For example, let’s say you have a Clone on the battlefield and your opponent casts a Doom Blade targeting it. If you respond by giving the Clone +1/+1, the Clone will survive. Even though it didn’t copy a creature, it will still be a Clone and will copy a creature the next time it enters the battlefield.
This is because the Clone ability is a static ability that doesn’t require a creature to be copied to function. It is always active, even if it’s not currently copying a creature. So, even if the Clone is unable to copy a creature, it will still have the ability to copy a creature when it enters the battlefield.
This is one of the reasons why Clone can be such a powerful card. It can be used to create copies of your opponent’s best creatures, or to create multiple copies of your own creatures to overwhelm your opponent. It can also be used to copy creatures with powerful abilities, which can be very helpful in winning the game.
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Does Copying A Creature Copy Counters?
The Short Answer
The simple answer is no, copying a creature doesn’t automatically copy its counters. Think of it this way: copying a creature is like making a new, identical creature, but it’s a fresh start for that new copy. Any counters on the original creature are not transferred over.
Understanding Counters
Counters are like temporary buffs or debuffs that can be added to a creature. They can boost power and toughness, give a creature special abilities, or even mark it for destruction.
There are a few types of counters that are common in Magic.
+1/+1 counters: These boost a creature’s power and toughness.
-1/-1 counters: These reduce a creature’s power and toughness.
Poison counters: These can damage a creature or even kill it.
Experience counters: These are often used to track a creature’s progression, giving it new abilities as it gains more counters.
The Mechanics Behind Copying
Now, let’s break down why copying a creature doesn’t copy counters. It all comes down to how Magic handles copying effects. When you copy a creature, you are essentially creating a new object. This new object is a duplicate of the original creature, but it’s not considered the same object.
Think of it like this: If you have a recipe for a delicious cake and you decide to make two cakes, you end up with two separate cakes. Even though they are identical, they’re still distinct from each other.
The Exceptions to the Rule
Okay, so we know that generally, copying a creature won’t copy counters. But there are some exceptions, and these exceptions are where things can get really interesting!
Cards that specifically copy counters: There are a few cards in Magic that specifically copy counters. These cards will explicitly say something like “copy all counters from target creature”.
Cards that create tokens: Tokens are temporary creatures created by specific cards, and these tokens can sometimes have counters on them. When you create a token, the token might have counters on it, and these counters will stick to the token.
Example Scenarios
Let’s take a look at some specific examples to clarify how copying creatures and counters works:
Scenario 1: You have a Goblin Guide with a +1/+1 counter on it. You cast Clone to copy the Goblin Guide. The Clone will be a 1/1 Goblin, but it won’t have the +1/+1 counter. It’s a fresh copy!
Scenario 2: You play Mirror Entity. You control a Llanowar Elves with a +1/+1 counter on it. Mirror Entity will copy the Llanowar Elves, and because of the card’s effect, Mirror Entity will have +1/+1 counter.
FAQs
Q: What about the “Proliferate” ability?
A: Proliferate is a different mechanic that doesn’t involve copying creatures. Proliferate allows you to place counters on permanents that already have counters. So, it won’t directly copy counters from one creature to another.
Q: What about “Copy” abilities?
A: Cards with “copy” abilities can sometimes copy counters. However, it depends on the specific wording of the ability. Some copy abilities might copy all attributes of a creature, including counters, while others might only copy specific aspects.
Q: Does copying a creature copy its *power* and *toughness*?
A: Yes, copying a creature does copy its base power and toughness. However, as we’ve discussed, it doesn’t copy any counters that might be modifying those power and toughness values.
In Conclusion
Understanding how copying creatures and counters work is crucial for strategic play in Magic. While copying a creature generally doesn’t transfer counters, there are exceptions to be aware of, and some cards can specifically copy counters. Keep this information in mind as you build your deck and plan your strategies in the exciting world of Magic: The Gathering.
How does copying a creature with +1/+1 counters on it work?
It depends on both what is doing the copying and what exactly is the copied creature. I’m going to assume the target creature is a Spike Feeder that you gave an additional 11 +1/+1 counters to. Those 11 +1/+1 counters are irrelevant because the copy will not have them. Board & Card Games Stack Exchange
Do copies include counters : r/mtgrules – Reddit
It won’t copy counters on whatever it is copying though it may get counters because the copied creature has an ability that gives it counters as it enters. Example: MGE enters as Vigean Hydropon, it won’t copy the Reddit
Copying Clones – Magic Rulings – Magic Fundamentals – MTG
If the Clone didn’t copy anything, and stayed on the battlefield due to increased toughness by some effect or counters, copies made of it will also be Clones, and each MTG Salvation
What is and isn’t copied with your clone-style creatures.
It doesn’t have the +6/+6 from the enchantment and equipment, or the +5/+5 from the counters, or the protection from the Swords, or Flying from the aura. It’s just a Magic Judge News
If I “copy” a creature with a +1/+1 counter on it, what happens?
Copy effects only copy what is written on the card, plus any copy constraints (I.e. those found on Phyrexian Metamorph, Sakashima the Impostor, and Evil Twin). Copy effects TappedOut.net
copies and counters — MTG Q&A – TappedOut.net
So, for a creature, you do not copy any counters on the creature being copied. For a planeswalker, it will enter the battlefield with the starting loyalty of the TappedOut.net
Rules Question: What is the end result of copying a creature with …
Copying a creature with a Flying counter is just like copying a creature under the effect of [[Leap]] or is equipped with [[Cobbled Wings]]. The flying isn’t copied. Reddit
Counters and Copy (not the usual question) : r/mtg – Reddit
If a creature with counters (say, Stonecoil Serpent) is forced to copy another creature (with say, Metamorphic Alteration), does it keep its own counters? Reddit
CR 706. Copying Objects – Rules Resources
If you then choose a creature to copy as you apply the replacement effect Altered Ego gains by copying Clone, Altered Ego’s replacement effect won’t cause it to enter the battlefield Magic Judge News
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